What's next for Arma Planner
We will be rolling out a set of quality-of-life and community features to make mission planning with your clan smoother and more mobile-friendly. Below is a short, clear rundown of what we're focusing on in the immediate future.
Planned improvements
- Clan-only mission publishing β Right now missions can only be published publicly. We'll add the ability to publish missions for a selected user clan only, so mission content can be shared exclusively with clan members (ideal for organized groups and private ops).
- Responsive UI & mobile portrait support β The site is usable on tablets and phones today, but it isn't yet optimised for portrait-mode workflows. We're reworking the layout and controls so planners and players can use the site comfortably on phones (portrait and landscape).
- Invite system β Want to get friends or teammates into the planner quickly? We'll add a fast invite flow that sends newcomers an entry link; once they join they'll be auto-assigned to the clan the invite came from, reducing manual admin.
- Discord integration & first Discord bot release β A basic Discord bot will be released and integrated with the Arma Planner. Players will be able to trigger bot actions in Discord (for example: apply for roles or request membership) and those actions will be reflected in the web systemβbringing part of the workflow into your community's Discord server.
Long-term plan
The ultimate goal of the project is full in-game integration through a dedicated Arma Planner Integrations Addon for Arma 3.
- Full web-to-game mission workflow β The addon will synchronize the mission setup created in the web planner and bring it directly into the game environment, allowing missionmakers to focus purely on mission content rather than slot management.
- Automatic player sorting β Missionmakers will only need to define one playable group with generic slot names. The addon will automatically assign players to their correct slots based on their web app roles and assignments.
- Custom loadouts per role β Missionmakers will be able to define loadouts for every role directly from the planner. These will be loaded automatically when players join.
- Player customization β Players will have options to adjust or expand their loadouts, either per-mission or globally, to reflect personal preferences while maintaining structure.
- Automatic tracking and recovery β Player data (position, loadout, kills, deaths, etc.) will be tracked server-side. In case of a crash, players will reconnect and be restored to their last known position and state automatically. When a mission ends (via a Zeus "End Mission" trigger), all stats will be pushed to the web API.
- In-game management tools β Missionmakers and Zeus operators will gain the ability to give awards mid-game, update mission status dynamically, and access player info overlays with real-time data (FPS, health, location, etc.).
- Enhanced UI & overlays β Custom player overlays with countdowns, mission objectives, quick actions, and improved Zeus interface tools for live mission management.
- Built on CBA framework β All systems and configurations will follow CBA guidelines, with full CBA settings and keybind customization support.
How this helps your group
These changes are aimed at three things: privacy for clans, ease of use on mobile, and smoother player onboarding. Whether you're running a public event or coordinating a private clan operation, these features should reduce friction and make planning quicker.
Want to test or give feedback?
If you'd like to try new features early or share suggestions, contact me directly or drop your feedback in the comments section here β every bit helps shape the tool into something useful for all players and units.
Thanks for using Arma Planner β see you on the island.
Also to address the questions: 1. Yes you can, slots are completely customizable - the data pickers are just suggestions. The system is currently focused on Coop operations, but I will note into my "todo" list to figure out some nice UI for role side definitions aswell :) 2. The addon itself will store data in server's profileNamespace, with synchronization happening via HTTP requests - I am trying to avoid a requirement for dedicated plugin and I believe it can be accomplished, so data could be stored on this website aswell (or any other custom API can be called if required) - including player inventories