📜 Rules
These rules are consolidated from various Arma 3 communities, including milsim groups and casual playstyle groups. Adhering to these rules ensures a fun and respectful environment for everyone.
- Respect: Treat all players with respect, regardless of their skill level or playstyle.
- No Cheating: Cheating, exploiting, or using unauthorized mods is strictly prohibited.
- Follow Chain of Command: In milsim scenarios, respect the chain of command and follow orders from your squad leader or commander.
- Communication: Use clear and concise communication. Avoid unnecessary chatter during critical moments.
- Teamwork: Arma 3 is a team-based game. Work together to achieve mission objectives.
- Role Responsibility: Play your assigned role effectively and responsibly. If you are unsure about your role, ask for guidance.
- Be Prepared: Ensure you have the required mods, maps, and equipment before joining a mission.
- No Griefing: Do not intentionally disrupt gameplay or sabotage your team.
- Realism: In milsim scenarios, maintain a realistic approach to gameplay. Avoid unnecessary actions that break immersion.
- Have Fun: While rules are important, remember to enjoy the game and create a positive experience for everyone.
🎮 Arma Basics
New to Arma 3? Here are some essential tips and knowledge to help you get started.
Formations
- Column: Used for moving through narrow areas or when expecting contact from the front.
- Line: Used for engaging enemies directly ahead. Provides maximum firepower to the front.
- Wedge: A flexible formation that allows for good all-around security and firepower.
- File: A single-file line, often used in dense terrain like forests.
Player Lingo
- AO: Area of Operations
- RTB: Return to Base
- ROE: Rules of Engagement
- CAS: Close Air Support
- FOB: Forward Operating Base
Common ACE Key Bindings
- Interaction Menu: Windows key (default)
- Self-Interaction Menu: Ctrl + Windows key (default)
- Medical Menu: Open via interaction menu
- Quick Bandage: Use the interaction menu on yourself or others
ACE Medical System
The ACE medical system adds realism to treating injuries in Arma 3. Here are the basics:
- Bandages: Used to stop bleeding. Different types are effective for different wounds.
- Tourniquets: Temporarily stop bleeding on limbs. Must be removed after treatment.
- Medications: Morphine for pain, epinephrine to revive unconscious players.
- CPR: Used to stabilize a player until further treatment is available.
Roles and Their Purpose
- Squad Leader: Commands the squad and coordinates with other units.
- Medic: Provides medical support to injured players.
- Rifleman: The backbone of the squad, providing general-purpose firepower.
- Marksman: Engages targets at longer ranges with precision.
- Machine Gunner: Provides suppressive fire to support the squad.
- AT Specialist: Engages enemy vehicles with anti-tank weapons.
- Pilot: Transports troops and provides air support.
⚕️ Advanced Medical System
The ACE Medical system in Arma 3 is a highly realistic, modular simulation of battlefield injuries, trauma, and medical care that surpasses the vanilla Arma 3 health system.
It features complex wound management, vital monitoring, advanced medications, and customizable severity for a challenging, teamwork-based player experience, in both co-op and PvP modes.
Injury and Trauma System
- Localized damage: Body parts (limbs, head, torso) can be injured separately, causing fractures, limping, unstable weapon control, and unconsciousness.
- Types of wounds: Includes abrasions, velocity wounds, avulsions, punctures, lacerations, crush injuries. Each type has specific bleeding rates and risks of wound reopening.
- Bleeding: Wounds bleed until properly treated (bandages, tourniquet). Severe/multiple wounds can quickly result in cardiac arrest due to blood loss.
- Fractures: Broken arms affect weapon aim and sway; broken legs cause limping or crawling. Splints help but only full medical treatment (PAK or surgical kit) can heal fractures based on settings.
Patient Vitals and States
- Blood Pressure & Heart Rate: Blood volume, heart rate, and blood pressure are tracked per patient. Injury and drugs greatly affect these stats.
- Pain: Comes from wounds, fractures, and some treatments. Too much pain causes unconsciousness. Morphine suppresses pain, but overdose risks cardiac arrest.
- Consciousness: Severe blood loss, pain, or cardiac arrest results in unconsciousness. Can be reversed with proper stabilization, but prolonged instability is fatal.
- Chance of Recovery: Configurable periodic check (every 15s) allows for spontaneous recovery if patient is stabilized—modifier via epinephrine.
Medical Interventions
- Bandages: Several types (Field, Packing, Elastic, Quickclot), each with unique effectiveness and wound reopening rates.
- Tourniquet: Temporarily stops bleeding on limb injuries for quick stabilization.
- IV Fluids/Blood: Apply saline, plasma, or blood. Blood restores actual loss; saline helps only with pressure.
- Medications:
- Morphine: Reduces pain, lowers blood pressure (overdose risky).
- Epinephrine: Raises heart rate, boosts chance to regain consciousness.
- Atropine/Adenosine: Specialized heart rate management medications.
- CPR: Maintains life during cardiac arrest, but does not restore consciousness alone—requires stabilization and epinephrine.
- Surgical Kit: Used by medics to stitch wounds for permanent closure. Use restrictions often apply.
- Personal Aid Kit (PAK): Fully restores the patient after stabilization—typically limited to specific locations/conditions.
Customization and Settings
- Server admins can configure: death/unconsciousness thresholds, wound reopening, advanced/basic procedures, equipment access, treatment location rules, and more.
- Presets: Common options range from arcade-style to full realism—restricting self-aid, increasing fracture risk, and simulating dangerous wound reopening.
Feedback and User Interface
- Visual feedback simulates pain and injury: screen flashes, blurring, color fading, and more.
- Medical menus in the ACE interaction/self-action menu allow rapid diagnosis and treatment.
Advanced Gameplay Implications
- Teamwork is essential: Multiple roles required — CLS (combat lifesaver) for urgent care, trained medic for advanced help like IVs and surgery.
- Every mission is unique: Leaders and admins design custom medical environments — from casual to hyper-realistic milsim.
- Realistic challenges: Triage under fire, patient evacuation, resource/medical supply management, and role specialization are core parts of gameplay with ACE Medical.
The ACE Medical system transforms Arma 3 with injury, stabilization, and recovery as central, team-driven mechanics—demanding coordination and real-world inspired medical knowledge for mission success.
⚙️ System Functions
ArmaPlanner provides a comprehensive mission management system with powerful features for organizing operations, managing roles, and coordinating with your team. Here's how to use all the system functions effectively.
Mission Management
📋 Creating Missions
- Access Required: You need "Mission Maker" permissions or Admin role to create missions.
- Draft Mode: New missions start as drafts, only visible to you and admins.
- Publishing: Change status to "Published" to make missions visible to all players.
- Mission Categories: Choose from Infantry, Mechanized, Armor, Aviation, Special Operations, Training, or Custom categories.
- Mission Badges: Use badges to communicate special requirements like "No Respawn," "Medical System," or "Zeus Moderated."
🖼️ Mission Images and Modpacks
- Mission Images: Upload .jpg, .jpeg, or .png files up to 5MB to showcase your mission.
- Modpack Files: Upload .html files exported from Arma 3 Launcher (up to 5MB).
- Modpack Export Guide: Open Arma 3 Launcher → Mods tab → Select mods → Export → Export HTML.
- Download Access: Players can download modpacks directly from the mission details page.
📄 Intel Documents
- Intel Types: Create Briefing, Orders, Maps, Photos, Reports, or Reference documents.
- Classification Levels: Mark documents as classified for sensitive information.
- Priority System: Set priority levels to organize intel by importance.
- File Attachments: Upload supporting files (.jpg, .png, .pdf, .doc, .docx, .txt, .md up to 10MB each).
- Collaborative Comments: Team members can discuss intel documents with threaded comments.
Role System
🎖️ Creating and Managing Roles
- Role Creation: Mission creators can add roles with specific names, descriptions, and requirements.
- Slot Management: Set maximum slots per role (1-20 players).
- Rank Requirements: Specify required ranks or experience levels for specialized roles.
- Required Roles: Mark critical roles as "required" for mission execution.
- Auto-Accept: Enable auto-approval for general roles like "Rifleman" to speed up the process.
📝 Application Process
- Applying for Roles: Click "Apply" on any available role in the mission details.
- Application Notes: Include additional information about your experience or preferences.
- Status Tracking: Applications can be Pending, Approved, Rejected, or Withdrawn.
- One Role Rule: Players can only have one approved role per mission.
- Auto-Withdrawal: When you're approved for one role, other pending applications are automatically withdrawn.
✅ Application Management (Mission Creators)
- Approval Queue: View all pending applications in the mission sidebar.
- Quick Actions: Approve or reject applications with one click.
- Capacity Management: System prevents over-booking roles and shows real-time slot availability.
- Player Information: View applicant's Steam profile and application history.
- Response Notes: Add feedback when approving or rejecting applications.
User Account Features
🔐 Authentication
- Steam Login: Sign in using your Steam account for seamless integration.
- Automatic Profile: Your Steam display name and avatar are automatically imported.
- Role Persistence: Your role applications and approvals are tracked across sessions.
- Secure Access: Role-based permissions ensure players can only access appropriate functions.
👥 Community Features
- Mission Comments: Participate in mission discussions with threaded comments.
- Player Recognition: View other players' Steam profiles and mission history.
- Activity Tracking: See your application history and mission participation.
- Avatar Display: Your Steam avatar appears throughout the system for easy identification.
System Workflow Guide
🔄 For Mission Creators
- Create Mission: Use the "Create Mission" button to start a new operation.
- Add Details: Fill in mission name, description, map, player count, and scheduling information.
- Set Categories: Choose appropriate category and badges to help players understand mission type.
- Upload Assets: Add mission image and modpack file for player preparation.
- Create Roles: Define all necessary roles with descriptions and requirements.
- Add Intel: Create briefing documents, maps, and reference materials.
- Publish Mission: Change status from "Draft" to "Published" when ready for applications.
- Manage Applications: Review and respond to role applications as they come in.
- Monitor Progress: Use the operations timeline to track mission status and milestones.
👤 For Players
- Browse Missions: View available missions on the main missions page.
- Review Details: Read mission briefing, check requirements, and download modpack.
- Study Intel: Review intelligence documents and mission materials.
- Apply for Role: Choose a suitable role and submit your application with notes.
- Track Status: Monitor your application status in the mission details.
- Prepare Equipment: Download and configure modpack using Arma 3 Launcher.
- Stay Engaged: Participate in mission comments and discussions.
- Withdraw if Needed: Use the withdraw button if you can no longer participate.
Tips and Best Practices
💡 For Mission Creators
- Clear Descriptions: Write detailed role descriptions so players know exactly what's expected.
- Realistic Slot Counts: Don't over-populate missions; quality over quantity for better gameplay.
- Use Auto-Accept Wisely: Enable auto-accept for basic roles to reduce administrative overhead.
- Organize Intel: Use priority levels and clear titles to help players find important information quickly.
- Regular Updates: Keep mission status updated as planning progresses.
- Respond Promptly: Process role applications quickly to maintain player engagement.
🎯 For Players
- Read Everything: Review all mission details and intel before applying for roles.
- Apply Early: Popular roles fill up quickly; apply as soon as missions are published.
- Be Realistic: Apply for roles that match your experience and available time.
- Check Requirements: Ensure you meet any rank or experience requirements before applying.
- Prepare in Advance: Download modpacks early and test your setup before mission day.
- Communicate Issues: If you need to withdraw, do so as early as possible to give others a chance.
- Stay Active: Participate in mission comments to show engagement and ask questions.
Troubleshooting Common Issues
🔧 Common Problems and Solutions
- "Apply" button not available: Role may be full, you may already have an approved role, or you may have an active application.
- Can't see my mission: Ensure mission status is set to "Published" - drafts are only visible to creators and admins.
- Modpack won't download: Check file permissions and browser settings; try refreshing the page.
- Can't upload files: Verify file size limits (5MB for images/modpacks, 10MB for intel files) and file type restrictions.
- Missing application notifications: Applications require manual review unless auto-accept is enabled for the role.
- Role capacity confusion: Numbers show approved applications vs. maximum slots; pending applications don't count toward capacity.
📞 Getting Help
- Mission Comments: Ask questions directly on mission pages for context-specific help.
- Admin Contact: Reach out to administrators for technical issues or permission problems.
- Community Support: Connect with experienced players for gameplay and tactical advice.
- Steam Integration: Ensure your Steam account is public and properly linked for best experience.
💡 Pro Tip: The system is designed to facilitate realistic military simulation. Take advantage of all features—detailed role applications, comprehensive intel documents, and structured communication—to create immersive and well-organized operations that enhance the Arma 3 experience for everyone involved.
🏅 Awards System
The ArmaPlanner awards system recognizes exceptional performance, teamwork, and dedication in Arma 3 missions. Mission designers can award players with various medals and commendations based on their actions and achievements during operations.
Combat Awards
🎖️ Valor Awards
- Medal of Honor: Awarded for extraordinary acts of heroism and valor in combat, often involving significant personal risk to save others.
- Distinguished Service Cross: Recognizes exceptional courage and leadership under enemy fire.
- Silver Star: Given for gallantry in action against an enemy of exceptional merit.
- Bronze Star: Awarded for heroic or meritorious achievement in a combat zone.
- Combat Action Ribbon: Recognizes direct participation in ground or air combat.
🎯 Marksmanship Awards
- Sniper Excellence Badge: Awarded for exceptional long-range marksmanship and successful elimination of high-value targets.
- Marksman Ribbon: Recognizes superior shooting skills and accuracy in combat situations.
- Expert Rifleman Badge: Given for consistently accurate fire and weapon proficiency.
🚁 Aviation Awards
- Distinguished Flying Cross: Awarded for heroism or extraordinary achievement while participating in aerial flight.
- Air Medal: Recognizes meritorious achievement while participating in aerial operations.
- Aircrew Wings: Basic qualification badge for pilots and aircrew members.
- Combat Pilot Badge: Awarded to pilots who have flown combat missions under enemy fire.
Service and Achievement Awards
👥 Leadership Awards
- Meritorious Service Medal: Recognizes outstanding non-combat meritorious achievement or service.
- Leadership Excellence Ribbon: Awarded to squad leaders and commanders who demonstrate exceptional leadership skills.
- Commendation Medal: Given for sustained acts of heroism or meritorious service.
⚕️ Medical Service Awards
- Combat Medical Badge: Awarded to medics who provide medical aid under enemy fire.
- Lifesaver Award: Recognizes medics who have successfully saved lives during critical situations.
- Medical Service Ribbon: Given for exemplary medical service and patient care.
🔧 Support Awards
- Logistics Excellence Medal: Awarded for outstanding supply and logistics support.
- Engineer Achievement Ribbon: Recognizes exceptional engineering and demolition work.
- Communications Medal: Given for maintaining critical communications under adverse conditions.
Special Recognition Awards
🌟 Mission-Specific Awards
- Mission Completion Medal: Awarded to all personnel who successfully complete a mission.
- Objective Secured Ribbon: Given for successfully capturing or defending key objectives.
- Rescue Operation Medal: Recognizes participation in successful rescue missions.
- Special Operations Ribbon: Awarded for participation in covert or special operations.
🤝 Teamwork Awards
- Unit Citation: Awarded to entire units for exceptional performance in combat.
- Team Player Ribbon: Recognizes individuals who consistently demonstrate excellent teamwork.
- Coordination Excellence Medal: Given for outstanding inter-unit coordination and cooperation.
🎖️ Long Service Awards
- Veteran Service Medal: Awarded after participating in multiple successful missions.
- Campaign Ribbon: Given for participation in extended military campaigns.
- Service Anniversary Medal: Recognizes long-term dedication and service to the unit.
Award Criteria and Guidelines
📋 Nomination Process
- Mission Designer Authority: Mission creators have the authority to award medals during or after missions.
- Peer Nominations: Players can nominate teammates for awards, subject to mission designer approval.
- Command Recommendations: Squad leaders can recommend subordinates for recognition.
- Self-Reporting: Players may report their own achievements for consideration (discouraged for valor awards).
📊 Award Tracking
- Digital Record: All awards are tracked in the ArmaPlanner system with mission details and dates.
- Award Stacking: Multiple awards of the same type may result in upgraded recognition or additional ribbons.
- Mission Integration: Awards are automatically linked to specific mission records for historical reference.
⚖️ Award Standards
- Merit-Based: Awards should be based on actual performance and achievement, not favoritism.
- Timely Recognition: Awards should be presented promptly after the qualifying action or mission.
- Appropriate Level: The significance of the award should match the level of achievement or sacrifice.
- Documentation: All awards require brief documentation of the qualifying actions or service.
Award Display and Benefits
🎖️ Player Profile Integration
- Award Gallery: Players can display their earned awards on their profile pages.
- Ribbon Rack: Military-style ribbon display showing all earned decorations.
- Achievement Timeline: Chronological display of awards with mission context.
🏆 Recognition Benefits
- Community Recognition: Awards are visible to other players and mission designers.
- Role Priority: Decorated players may receive preference for specialized roles in future missions.
- Leadership Opportunities: Award recipients may be considered for squad leader positions.
- Mission Access: Some elite missions may require specific awards for participation.
Mission Designer Note: Awards should enhance the gaming experience and encourage positive behaviors like teamwork, tactical thinking, and role-playing. Use them to recognize genuine achievements and foster a sense of accomplishment and camaraderie within your player community.